@startuml
sprite $bell_o [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000000006CA20000000000000000000000
0000000000000000000004FFFC0000000000000000000000
0000000000000000000008FFFF0000000000000000000000
000000000000000000015BFFFF7300000000000000000000
000000000000000004BFFFFFFFFFE8100000000000000000
0000000000000001AFFFFFFFFFFFFFE50000000000000000
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00000000000001EFFFB3000000006EFFF700000000000000
0000000000000BFFF6000000000001CFFF40000000000000
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000000000006FFB000000000000000003FFF000000000000
000000000008FF8000000000000000000FFF000000000000
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00000000004FFD00000000000000000005FFC00000000000
00000000007FFA00000000000000000002FFF00000000000
0000000000BFF600000000000000000000EFF40000000000
0000000000FFF200000000000000000000AFF80000000000
0000000005FFD0000000000000000000005FFD0000000000
000000000CFF80000000000000000000000FFF4000000000
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00000000BFFB000000000000000000000002FFF400000000
00000005FFF3000000000000000000000000BFFD00000000
0000001EFFA00000000000000000000000002FFF70000000
000000BFFF1000000000000000000000000008FFF4000000
00000AFFF50000000000000000000000000000CFFF300000
0000AFFF8000000000000000000000000000001EFFF40000
0003FFFFEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFFFFB0000
0000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60000
00002DFFFFFFFFFFFFFEFFFFFFFFFFFFFFFFFFFFFF800000
000000233333333337F8AFFFFFFFFE333333333330000000
000000000000000004FB6FFFFFFFFC000000000000000000
000000000000000000EF3BFFFFFFF7000000000000000000
0000000000000000006FE459FFFFE0000000000000000000
00000000000000000009FFC9FFFE30000000000000000000
000000000000000000006EFFFFB200000000000000000000
000000000000000000000035410000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_BELL_O(_alias) ENTITY(rectangle,black,bell_o,_alias,FA BELL_O)
!define FA_BELL_O(_alias, _label) ENTITY(rectangle,black,bell_o,_label, _alias,FA BELL_O)
!define FA_BELL_O(_alias, _label, _shape) ENTITY(_shape,black,bell_o,_label, _alias,FA BELL_O)
!define FA_BELL_O(_alias, _label, _shape, _color) ENTITY(_shape,_color,bell_o,_label, _alias,FA BELL_O)
skinparam folderBackgroundColor<<FA BELL_O>> White
@enduml